I’d
like to point out that my dungeons are Science.
Small animals as prey
for the large ones are accounted for. Science: Ecology.
Types of
tunnels and rock are appropriate
for location and depth. Science: Geology.
Multilevel shafts are
represented on all levels through which they pass, even if they do not
open upon those levels. Science: Geometry.
Undead creatures are
located near evil spellcasters or rifts to the negative
material plane. Science: Necromancy.
--Steve Kilian
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